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HS2: War Without Quarter from Operation Watchtower |
SHOW TIMES
00:02 Can I Go Back?
2:00 Chit Chat
16:00 Mysterious Benefactor and Call In.
23:00 What's in the Box?
48:00 What Have You Been Playing Lately?
1:06:04 Total Running Time
The 2 Half-Squads is brought to you by Ritterkrieg, Bounding Fire Productions, Broken Ground Design, and kind donations from listeners like you.
00:02 Can I Go Back?
2:00 Chit Chat
16:00 Mysterious Benefactor and Call In.
23:00 What's in the Box?
48:00 What Have You Been Playing Lately?
1:06:04 Total Running Time
The 2 Half-Squads is brought to you by Ritterkrieg, Bounding Fire Productions, Broken Ground Design, and kind donations from listeners like you.
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Hello Dave and Jeff/Jeff and Dave
ReplyDeleteChecking out the Slopes quick reference guide.
I'm confused on the LOS and LOF examples.
The 3rd example AA12 to CC13 is Disallowed...I assume this means blocked.
but the 3rd example of the FIRE allows that same shot...
Am I missing something?
HS-002 "War Without Quarter" is a broken scenario, as reported several years ago on Games Squad Forum. The Japanese simply has to set up adjacent to the entry area for A and B companies (essentially, row FF), and these marines will pretty much be obliterated in 1-2 turns. The remaining marine forces will NEVER recover from their annihilation. If the entry instructions were changed to allow A and B companies to enter on/after turn 1, then this would give the other marine forces the means of dealing with such a linear Japanese defense. But by FORCING all units of A and B companies to enter on turn 1, this signals their virtually guaranteed doom.
ReplyDeleteThanks for the info. You would have thought Dave might have figured that out himself. We suppose it could help to have the Japanese set up further away from the board edge that the Americans enter.
ReplyDelete